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Spain-based art studio to expand global presence of developer 2K 31st Union and the company Global Services Division

NEW YORK, November 09, 2021– (COMMERCIAL THREAD) – 2K today announced that the company has acquired PLATYGOBIAN, SL, doing business as elite3d, one of the world’s leading creative studios dedicated to innovative 2D and 3D illustrations for the video game industry. Based in Valencia, Spain, the newly acquired team will rebrand in two ways: First, to form a second office for the wholly owned developer. 31st Union; and second, develop a new 2K publishing site, with a focus on its Global Services division. In addition, 2K acquired TURIA GAMES, SL in Valencia, a development studio co-owned by the founders of elite3d. Financial terms and employment figures relating to the acquisition were not disclosed.

For 31st Union, founded in February 2019 and led by video game industry veteran Michael Condrey, the new Valencia office will complement the studio’s headquarters in San Mateo, California, on the ongoing development of its AAA project. currently unannounced and highly anticipated. Following the acquisition, 31st Union will operate as a global and integrated team across all disciplines, taking an ongoing approach to seamless connection and collaboration among colleagues.

Other elite3d employees will form a new location for 2K’s Global Services division, which will help the company further expand its global footprint and support its growing product portfolio. They will join the internal 2K team responsible for animation, art, motion capture, project management, game technology, talent search, user search, visual effects, etc. New team members will have the opportunity to support established and new franchises, including both announced and unannounced projects; in addition, Valencia joins the Global Services teams in London; Austin, Texas; 2K’s head office in the San Francisco Bay Area in Novato, California; and the division’s head office in Montreal.

“Elite3d has had a significant impact on our industry by helping many developers and publishers bring their games to life with world-class passion and creativity,” said David Ismailer, President of 2K. “The team’s work style and employee culture are also a great complement to our vision and values. We look forward to seeing our new colleagues contribute to the progress 31st Union has made to date and play a key role. in the growth and development of Global Services for our current and future games. “

“31st Union is founded on a culture of inclusiveness, talented individuals and exceptional character. Diversity of perspectives and experiences is the cornerstone of our growth as a team, ”said Michael Condrey, President of 31st Union. “Considering our ambitions and the breadth of our game, welcoming to an incredible team like elite3d was an incredible opportunity. We are honored to welcome Oscar, Jose and all of the elite3d members into our family of development and we look forward to them enriching our studio and realizing our gaming aspirations. “

elite3d was formed in 2005 by Oscar Ferrero and Jose Luis Queral in their common hometown of Valencia, Spain – a vibrant and connected city with an international population, a strong base of local talent, a high quality of life and a rich environment in art, culture, and technology. Over the years, elite3d has become a go-to partner for many interactive entertainment companies, including 2K, with its work showcased in an impressive portfolio of critically and commercially acclaimed releases for video game consoles, personal computers and mobile devices. The current studio office will house both 31st Union Valencia and 2K Publishing Valencia.

“We are extremely proud to build a team that is now at the forefront of our creative expertise while seeing our initial dream come true,” Ferrero and Queral said in a joint statement. “We strongly believe in the vision, people and products of 2K, and we look forward to taking this incredible new step in our collective journey as employees of 2K and the 31st Union.”

31st Union is currently recruiting additional team members in Valencia and San Mateo, while Global Services is hiring at all of its locations. Those interested in pursuing a career can visit the workshop website Where 2K Jobs for more information.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained in this document are the property of their respective owners.

About Take-Two interactive software

Based in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the world. We develop and publish products primarily through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common shares are listed on the NASDAQ under the symbol TTWO. For more company and product information, please visit our website at www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers and mobile devices, with product availability including physical retail and digital download. The company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, and HB Studios. 2K’s portfolio includes several AAA, sports and entertainment brands, including a global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, The civilization of Sid Meier® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchisees; as well as critical and commercial success PGA TOUR® 2K. Additional information about 2K and its products can be found at 2k.com and on the Company’s official social media channels.

Caution regarding forward-looking statements

Statements contained in this document that are not historical facts are considered to be forward-looking statements under federal securities laws and may be identified by words such as “expects”, “believes”, “believes”, “Expects”, “intention”, “plans,” “potential”, “predicts”, “projects”, “research”, “should”, “shall” or words with similar meaning and include, without be limited to statements concerning the outlook for the Company’s future and financial activities. performance. These forward-looking statements are based on the current beliefs of our management as well as on the assumptions made by and information currently available, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual results and results may differ materially from these forward-looking statements based on a variety of risks and uncertainties, including: the uncertainty of the impact of the COVID-19 pandemic and the actions taken in response to it. -this ; the effect that measures taken to mitigate the COVID-19 pandemic are having on our operations, including our ability to deliver our securities and other products in a timely manner, and on the operations of our counterparties, including retailers and distributors ; the effects of the COVID-19 pandemic on consumer demand and the discretionary spending habits of our customers as the situation with the pandemic continues to evolve; risks associated with doing business internationally; the impact of interest rate cuts by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility of foreign currency exchange rates; our reliance on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other successful titles; our ability to take advantage of opportunities on PlayStation®5 and Xbox Series X | S; the timely release and significant market acceptance of our games; the ability to maintain acceptable price levels on our games; and the risks associated with international operations.

Other important factors and information are contained in the Company’s most recent annual report on Form 10-K, including the risks summarized in the section titled “Risk Factors”, the Company’s most recent quarterly report on Form 10-Q and the Company’s other periodic reports to the SEC, available at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and speak only as of the date on which they are made. The Company assumes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

See the source version on businesswire.com: https://www.businesswire.com/news/home/20211109005640/en/

Contacts

Jaime Jensen
2K
(415) 209-4206
[email protected]

Alan Lewis (Company press)
Take-Two Interactive Software, Inc.
(646) 536-2983
[email protected]


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Rodney N.

The author Rodney N.